RegionMap
classGrid of regions covering the surface
Functions
RegionMap:reset()
Delete all regions
RegionMap:get_region(spos)
Get Region by its position, creating it when missing
| spos | Vec2i | Position in RegionMap grid |
returns Region
RegionMap:find_region(spos)
Looking for existing Region with given sector position
| spos | Vec2i | Position in RegionMap grid |
returns Region
RegionMap.world_block_to_grid(bpos)
Convert Block World position to the RegionMap grid cell containing it
| bpos | Vec3i | Block position |
returns Vec2i
Standard members (4)
Generated for every class of this kind by the game's codegen, not written for RegionMap.
| RegionMap.cast(object) | Trying to cast Object into RegionMap |
| RegionMap.get_class() | Return RegionMap class object |
| RegionMap.new(parent, name) | Creates a new RegionMap instance |
| RegionMap.new_simple() | Creates a new RegionMap instance |
Inherited from Instance (1)
- Instance:is_valid() Returns false once the underlying engine object has been destroyed
Inherited from Object (3)
- name Object name
- Object.find(name) Find an already loaded object by name
- Object:get_class() Class of this object