SingleRecipeCrafter
classCrafter bound to the only recipe of its dictionary from the moment it is spawned; the recipe cannot be picked, found or reset
Standard members (4)
Every class of this kind carries these.
| SingleRecipeCrafter.cast(object) | Trying to cast Object into SingleRecipeCrafter |
| SingleRecipeCrafter.get_class() | Return SingleRecipeCrafter class object |
| SingleRecipeCrafter.new(parent, name) | Creates a new SingleRecipeCrafter instance |
| SingleRecipeCrafter.new_simple() | Creates a new SingleRecipeCrafter instance |
Inherited from AbstractCrafter (16)
- recipes
- load_independent
- stable_supply
- input_gathered
- bonus_delivered
- switch_on
- ticks_passed
- real_ticks_passed
- total_production
- speed
- productivity percent (e.g. 15 = +15%)
- energy_input_inventory
- energy_output_inventory
- crafter_input_container
- crafter_output_container
- AbstractCrafter:select_recipe_by_output(item) Select the recipe producing an item, the way a player picks it in the machine window
Inherited from BlockLogic (10)
- map_register Whether this block shows up on the map
- static_block Prototype this block was spawned from
- pos read-only Cell this block stands in
- quat read-only Rotation turning the block's local sides into world sides
- state read-only State shown under the crosshair, one of defines.block_state
- settings read-only Settings of the block as its window and the save hold them, a fresh copy on every read
- BlockLogic:reg(accessor) Register Accessor
- BlockLogic:find_accessor(name) Find a registered accessor by name
- BlockLogic:accessors() Every accessor registered on this block
- BlockLogic:edit_settings(fields) Change settings the way the block's window does: only the fields given change, a prototype stands for its name. The edit goes out to the other peers and lands at the host's stamped tick, so read settings back a tick later
Inherited from Instance (1)
- Instance:is_valid() Returns false once the underlying engine object has been destroyed
Inherited from Object (3)
- name read-only Object name
- Object.find(name) Find an already loaded object by name
- Object:get_class() Class of this object