StaticResearchEfficiency
classResearch adding a productivity bonus to a recipe
Standard members (5)
Generated for every class of this kind by the game's codegen, not written for StaticResearchEfficiency.
| StaticResearchEfficiency.cast(object) | Trying to cast Object into StaticResearchEfficiency |
| StaticResearchEfficiency.get_class() | Return StaticResearchEfficiency class object |
| StaticResearchEfficiency.find(name) | Looks StaticResearchEfficiency up in db, nil when there is none |
| StaticResearchEfficiency.get(name) | Takes StaticResearchEfficiency from db, reports a miss to the log |
| StaticResearchEfficiency.reg(name) | Register a new StaticResearchEfficiency static object |
Inherited from StaticResearch (6)
- label Localized research name
- description_parts Localized description paragraphs
- complexity Science the research costs to complete
- level Level reached by an upgrade research, 0 for a node completed once
- required_research Researches that must be complete before this one opens
- completed Whether the research is already complete
Inherited from Prototype (2)
- name Object name
- Prototype:is_valid() Returns false once the underlying engine object has been destroyed
Inherited from Object (1)
- Object:get_class() Class of this object