StaticResearchEfficiency

StaticResearchEfficiency

class

Research adding a productivity bonus to a recipe

Standard members (5)

Generated for every class of this kind by the game's codegen, not written for StaticResearchEfficiency.

StaticResearchEfficiency.cast(object) Trying to cast Object into StaticResearchEfficiency
StaticResearchEfficiency.get_class() Return StaticResearchEfficiency class object
StaticResearchEfficiency.find(name) Looks StaticResearchEfficiency up in db, nil when there is none
StaticResearchEfficiency.get(name) Takes StaticResearchEfficiency from db, reports a miss to the log
StaticResearchEfficiency.reg(name) Register a new StaticResearchEfficiency static object
Inherited from StaticResearch (6)
  • label Localized research name
  • description_parts Localized description paragraphs
  • complexity Science the research costs to complete
  • level Level reached by an upgrade research, 0 for a node completed once
  • required_research Researches that must be complete before this one opens
  • completed Whether the research is already complete
Inherited from Prototype (2)
Inherited from Object (1)