ConductorBlockLogic
classWire block carrying a resource network
Fields
| Name | Type | Description |
|---|---|---|
| side_cover | StaticCover | Cover mesh used for wire ends |
| center_cover | StaticCover | Cover mesh used for the block center |
| channel | string | Network channel name |
| conductor_channel | integer | Numeric network channel |
| capacity | integer | Storage added to the network |
| drain | integer | Loss per tick |
Functions
Standard members (4)
Generated for every class of this kind by the game's codegen, not written for ConductorBlockLogic.
| ConductorBlockLogic.cast(object) | Trying to cast Object into ConductorBlockLogic |
| ConductorBlockLogic.get_class() | Return ConductorBlockLogic class object |
| ConductorBlockLogic.new(parent, name) | Creates a new ConductorBlockLogic instance |
| ConductorBlockLogic.new_simple() | Creates a new ConductorBlockLogic instance |
Inherited from BlockLogic (7)
- map_register Whether this block shows up on the map
- static_block Prototype this block was spawned from
- pos Cell this block stands in
- quat Rotation turning the block's local sides into world sides
- BlockLogic:reg(accessor) Register Accessor
- BlockLogic:find_accessor(name) Find a registered accessor by name
- BlockLogic:accessors() Every accessor registered on this block
Inherited from Instance (1)
- Instance:is_valid() Returns false once the underlying engine object has been destroyed
Inherited from Object (3)
- name Object name
- Object.find(name) Find an already loaded object by name
- Object:get_class() Class of this object