BiomeFamily

BiomeFamily

class

Biome that picks one of its sub-biomes per position

  • load-only Usable only while mods load. The game seals these members once loading finishes, so a call or a write from a running world raises an error.

Fields

NameTypeDescription
sub_biomes Biome[] Sub-biomes this family selects from
sub_frequency number Frequency of the sub-biome selection noise
perturb_amp number Amplitude of the coarse domain warp
perturb_frequency number Frequency of the coarse domain warp
perturb_octaves integer Octave count of the coarse domain warp
perturb_fine_amp number Amplitude of the fine domain warp
perturb_fine_frequency number Frequency of the fine domain warp
Standard members (5)

Every class of this kind carries these.

BiomeFamily.cast(object) Trying to cast Object into BiomeFamily
BiomeFamily.get_class() Return BiomeFamily class object
BiomeFamily.find(name) Looks BiomeFamily up in db, nil when there is none
BiomeFamily.get(name) Takes BiomeFamily from db, reports a miss to the log
BiomeFamily.reg(name) load-only Register a new BiomeFamily static object
Inherited from Prototype (2)
Inherited from Object (1)

Subclasses

Used by