GlobalBiomeFamily
classPlanet wide biome family that also drives the global height map
- load-only Usable only while mods load. The game seals these members once loading finishes, so a call or a write from a running world raises an error.
Standard members (5)
Every class of this kind carries these.
| GlobalBiomeFamily.cast(object) | Trying to cast Object into GlobalBiomeFamily |
| GlobalBiomeFamily.get_class() | Return GlobalBiomeFamily class object |
| GlobalBiomeFamily.find(name) | Looks GlobalBiomeFamily up in db, nil when there is none |
| GlobalBiomeFamily.get(name) | Takes GlobalBiomeFamily from db, reports a miss to the log |
| GlobalBiomeFamily.reg(name) load-only | Register a new GlobalBiomeFamily static object |
Inherited from BiomeFamily (7)
- sub_biomes Sub-biomes this family selects from
- sub_frequency Frequency of the sub-biome selection noise
- perturb_amp Amplitude of the coarse domain warp
- perturb_frequency Frequency of the coarse domain warp
- perturb_octaves Octave count of the coarse domain warp
- perturb_fine_amp Amplitude of the fine domain warp
- perturb_fine_frequency Frequency of the fine domain warp
Inherited from Prototype (2)
- name read-only Object name
- Prototype:is_valid() Returns false once the underlying engine object has been destroyed
Inherited from Object (1)
- Object:get_class() Class of this object